Complete Arm Rigging Course in Maya (Deutsch)
Über den Kurs
Welcome to our comprehensive Maya Arm Rigging course, a hands-on journey into the art and science of rigging a lifelike arm in Maya. This immersive course takes you through the entire rigging process, covering every intricate detail from mesh preparation to advanced control setups.
In this course, you’ll explore the fundamental techniques of rigging, learning how to install essential plugins, prepare the mesh for rigging by mastering scaling, freezing, and history deletion, and strategically place joints to create a realistic arm structure. Dive deep into the intricacies of FK (Forward Kinematics) and IK (Inverse Kinematics) controllers, and discover the seamless transition between these systems for fluid character animations.
What sets this course apart is its in-depth focus on finger rigging and the implementation of corrective blendshapes, ensuring your character’s movements are not only lifelike but also visually accurate. Additionally, you’ll delve into the creation of secondary controllers, streamlining the animation process for efficient workflow.
Language of Instruction:
Please note that all learning materials and instructional videos for this course are in German.
Our expert tutorials are delivered in clear, concise German language, allowing you to fully immerse yourself in the learning experience.
By the end of this course, you’ll have the skills and confidence to rig intricate character arms, elevating your animation projects to a professional level. Join us on this educational journey and master the art of arm rigging in Maya!
Allready mastered Arms? master leg rigging with our complete Leg rigging course.
Kursinhalt
Rigging
-
Vorbereitung Maya
04:33 -
Vorbereitung Mesh
01:34 -
Joints einziehen
15:25 -
Projected Centering Fix
05:11 -
FK Controller
08:28 -
FK Gain of Function
01:18 -
IK Controller
02:10 -
IK Gain of Function
01:31 -
FK/IK Switch
08:52 -
Finger
13:35 -
Testing and Skinning
03:01 -
Weightpainting
07:12 -
Forearm Twist
05:05 -
Weightpainting Process
05:39 -
Secondary Controller
20:53 -
Corrective Blendshapes
09:26