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Complete Arm Rigging Course in Maya (Deutsch)

Kategorien: 3D, Rigging
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Über den Kurs

Welcome to our comprehensive Maya Arm Rigging course, a hands-on journey into the art and science of rigging a lifelike arm in Maya. This immersive course takes you through the entire rigging process, covering every intricate detail from mesh preparation to advanced control setups.

In this course, you’ll explore the fundamental techniques of rigging, learning how to install essential plugins, prepare the mesh for rigging by mastering scaling, freezing, and history deletion, and strategically place joints to create a realistic arm structure. Dive deep into the intricacies of FK (Forward Kinematics) and IK (Inverse Kinematics) controllers, and discover the seamless transition between these systems for fluid character animations.

What sets this course apart is its in-depth focus on finger rigging and the implementation of corrective blendshapes, ensuring your character’s movements are not only lifelike but also visually accurate. Additionally, you’ll delve into the creation of secondary controllers, streamlining the animation process for efficient workflow.

Language of Instruction:

Please note that all learning materials and instructional videos for this course are in German.

Our expert tutorials are delivered in clear, concise German language, allowing you to fully immerse yourself in the learning experience.

By the end of this course, you’ll have the skills and confidence to rig intricate character arms, elevating your animation projects to a professional level. Join us on this educational journey and master the art of arm rigging in Maya!

Allready mastered Arms? master leg rigging with our complete Leg rigging course.

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Was werde ich lernen?

  • Installation of plugins and preparation of the mesh: scaling, freezing, and deleting history.
  • Creation of joints and placement within the arm.
  • Implementation of FK controllers and assignment of functions.
  • Introduction to IK controllers and their functionality.
  • Creation of a seamless FK/IK switch system for fluid animations.
  • Detailed work on the fingers and creation of secondary controllers for efficient animation.
  • Use of corrective blendshapes to ensure accurate joint deformations.

Kursinhalt

Rigging

  • Vorbereitung Maya
    04:33
  • Vorbereitung Mesh
    01:34
  • Joints einziehen
    15:25
  • Projected Centering Fix
    05:11
  • FK Controller
    08:28
  • FK Gain of Function
    01:18
  • IK Controller
    02:10
  • IK Gain of Function
    01:31
  • FK/IK Switch
    08:52
  • Finger
    13:35
  • Testing and Skinning
    03:01
  • Weightpainting
    07:12
  • Forearm Twist
    05:05
  • Weightpainting Process
    05:39
  • Secondary Controller
    20:53
  • Corrective Blendshapes
    09:26

Assignment
Upload your finisihed Project and get it reviewed by the Lecturer.

Bewertungen und Rezensionen von Teilnehmern

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Solveig Horsfield
vor 11 Monaten
super erklärt, leicht verfolgbar und schön strukturiert!

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